

Men are made into Swiss cheese, melted, chopped, baked – the violence is so grotesque and indulgent that it just becomes comedic. Most games were just OK from what I gathered, so Warhammer games started to become white noise to me.Īnd like Redwall's pages-long feasts in which every dish is detailed from top to bottom, texture to smell to taste, the same word counts are applied to describing what happens to a man when he's pressed through metal grating or sliced from tip to toe by impossibly sharp bladed gauntlets. From that point, I would recognise whenever another 40K game was incoming, taking note of the leisure with which Games Workshop tossed the licence around. I had no attachment to the source material, just the vague notion that what I was looking at was clearly a Starcraft rip-off (little did I know the opposite was actually true). My first experience with Warhammer 40K was about a decade ago when I picked up the Dawn of War RTS games in a Steam sale. I bounced off it way back in 2011, but even after reading one Warhammer 40K novel, it's a much more enjoyable game. So many of us skipped right over a classic, but if your journey was like mine, I totally understand why. It's why a game like Space Marine (Chaos Marine sequel ASAP please), once disregarded as some action figure shooter cash-in, hits so well even all these years later.

There's old Gears-of-War's-chainsaw-executions-are-incredibly-nasty James, and James, born again, who considers flinging around the arterial muck found within dissenters of the Space Marines an absolute, genuine art. It's just pre-Warhammer 40K James and post-Warhammer 40K James now. Forget all those broken bones and all that kissing and crying. Forget puberty, forget wrapping college, teaching high school, and moving across the US for a PC Gamer internship.

Looking back, my life divides cleanly into two distinct halves.
